Jun 04, 2005, 11:42 PM // 23:42
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#2
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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Don't go half something, half something else. Play it as a complete air spike damage, or a healer/protection with earth spells, like ward, or armor of earth. You could combine air/earth for a different flavor of spike, or could go fire for some AoE, and occasionally you'll see a fire/healing combo, but I think they're garbage, because you're spending way too much time casting shit like meteor storm when you could be doing something useful, like healing.
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Jun 05, 2005, 12:05 AM // 00:05
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#3
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Site Contributor
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Yeah, nobody wants a jack-of-all-trades. That's part of the reason why rangers are not sought after as much as they'd like.
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Jun 05, 2005, 12:08 AM // 00:08
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#4
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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Quote:
Yeah, nobody wants a jack-of-all-trades.
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Agreed, but...
Quote:
That's part of the reason why rangers are not sought after as much as they'd like.
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I don't think a ranger is a jack-of-all-trades, at least not a skilled one. They'll be either entirely caster shutdown, as either a r/me or r/n (with rend), or they'll play a spirit dropper, and do nothing but keep massive amounts of spirits up all the time.
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Jun 05, 2005, 12:30 AM // 00:30
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#5
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Site Contributor
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Quote:
I don't think a ranger is a jack-of-all-trades, at least not a skilled one. They'll be either entirely caster shutdown, as either a r/me or r/n (with rend), or they'll play a spirit dropper, and do nothing but keep massive amounts of spirits up all the time.
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A specialized ranger, especially when used in combination with mesmer skills, can be really deadly, for sure. But then I hear someone saying how a friend of a friend of his has this uber ranger that can destroy warriors, disable casters, kill monks, etc. and it gives me a headache.
About the el/mo, you might want to consider bringing unyielding aura if you're not too sure about an elite. Is it just me or is this spell bugged? According to skill description:
Unyielding Aura {e}: Bring target dead ally back to life at full health and full energy. If you stop maintaining this "Enchantment" or the Enchantment is removed, that ally dies. Deaths while enchanted with Unyielding Aura do not incur a death penalty.
Yet there's no upkeep and no indication that an enchantment is being maintained. Picture each member of the team with this spell...people would be popping back to life at full strength within seconds of their death.
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Jun 05, 2005, 12:32 AM // 00:32
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#6
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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No man, it just takes a rend, or a strip, or a drain, or a well, or a nature's renewal, or an inspired, or...
Yeah, pretty terrible elite.
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Jun 05, 2005, 01:40 AM // 01:40
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#7
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Krytan Explorer
Join Date: May 2005
Guild: The Zaishen Force
Profession: Me/E
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Don't say that it's not worthwhile to not use all 8 of your skill slots to all achieve the same ends. If someone dedicated all 8 of their spots to damage spells, I guaruntee they would probably not use many of them.
As it stands right now, I've got a fairly good offensive arsenal using only 4 spells, and an absolutely outstanding defensive setup using the other 4 spells... so I am mixed between offense and defense, but I do VERY well.
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Jun 05, 2005, 02:06 AM // 02:06
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#8
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Krytan Explorer
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I agree with Dinadan. Even if you have 5 or 6 slots devoted to a single thing, you can still cycle them as each one recharged and deplete your mana.
Except for healing, which I agree does take all 8 slots for sure. The best healers are full time. A part-time healer just can't keep up.
I'd reccomend seeing what works for you, but in this particular situation I think Minwanabi's right: focus on one or the other.
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Jun 05, 2005, 06:49 AM // 06:49
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#9
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Krytan Explorer
Join Date: Mar 2005
Location: Michigan
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No, I'd say you can easily devote a skill bar to a single thing, especially as a ranger. For instance, when iQ is running in Tombs, and we have a build that calls for a r/n, it's usually savage, distracting, rend, debil, oath, pin down, tiger's fury, and fertile. With the exception of fertile (purely for defense on KotH maps), the remainder of those skills are all for the purpose of caster shutdown.
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